Demo Reel
Breakdown
Project 1: Plunder Responsible for Motion Graphics. Assisted with directing and cinematography. Software Used - Unreal Engine, After Effects, Davinci Resolve, Licensed Content - Various Assets from Fab Made in collaboration with Izzy Novelli, Isabella Saliceti, Kylie Thomas, and LB Rabb for TAMU Visualizations’ Summer Industry Course. Project 2: Last Ride Responsible for Layout, Cinematography, Lighting, and Some Animation. Software Used - Unreal Engine 5, Autodesk Maya, Substance Painter, Nuke, Premiere, Photoshop, Licensed Content - Quixel Megascans. Made in collaboration with Jon Sullivan, Amy Tran, Nick Theriot, Alicia Martinez, and Melanie Schwartz. Project 3: The Last Star Responsible for layout, cinematography, and lighting. Software Used - Unreal Engine 5, Autodesk Maya, Photoshop, Substance Painter, After Effects, Procreate, Licensed Content - City of Brass Props by Uppercut Games. Made in collaboration with Alex Yon, Aubry Greenville, Gabrielle Steagall, and Alexandria Kovach. Project 4: Hollow Responsible for all aspects. Software Used - Davinci Resolve Project 5: Once Upon A Time Software Used - Unreal Engine 5, Autodesk Maya, Substance Painter, After Effects, Photoshop, Procreate. Licensed Content - Autumn_hockey_4k HDRI by Epic Games. Made in collaboration with Bella Leonardson, Toryn Autry, Regan Adams, and Kayla Tran. Project 6: GFWDI Logo Responsible for all aspects. Software Used - Adobe Illustrator and Adobe After Effects. Music made using Garage Band






